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<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><a class="el" href="dir_0af1587c8378955de40f48b4bd1869f0.html">base</a></li>  </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (C) 2019 Zongming Liu &lt;1849059316@qq.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    This program is free software; you can redistribute it and/or modify</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">    it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    the Free Software Foundation; either version 2 of the License, or</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    (at your option) any later version.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    This program is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    GNU General Public License for more details.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    You should have received a copy of the GNU General Public License along</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    with this program; if not, write to the Free Software Foundation, Inc.,</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef MathType_h__</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define MathType_h__</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;DirectXMath.h&gt;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;DirectXColors.h&gt;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;d2d1.h&gt;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &quot;../utility/MacroTool.h&quot;</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">namespace </span>SkyEngine2d</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;{</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    </div><div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_vector2.html">   34</a></span>&#160;    <span class="keyword">class </span>SGE_API <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        :<span class="keyword">public</span> DirectX::XMFLOAT2</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    {</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    </div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>();</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    </div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_vector2.html#a4c4f8673af474f6674e9eaff34bdfc5f">   47</a></span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html#a4c4f8673af474f6674e9eaff34bdfc5f">Vector2</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y)</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;            :DirectX::XMFLOAT2(x, y) {}</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    </div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>(DirectX::XMVECTOR v);</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    </div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v);</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    </div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        ~<a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>();</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    </div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keyword">operator</span> DirectX::XMVECTOR() <span class="keyword">const</span>;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    </div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">operator</span> D2D_POINT_2F()<span class="keyword">const</span>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    </div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="comment">//重载运算符</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keywordtype">bool</span> operator == (<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v)<span class="keyword">const</span>;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keywordtype">bool</span> operator != (<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v)<span class="keyword">const</span>;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> operator+(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v)<span class="keyword">const</span>;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> operator - (<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v)<span class="keyword">const</span>;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; operator+=(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; rv);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>  operator * (<span class="keywordtype">float</span> v);</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>   operator / (<span class="keywordtype">float</span> v);</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    </div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_vector2.html#a97c9b9f7947da0fd1ae07ec4a11fd4c6">   79</a></span>&#160;        <span class="keyword">static</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> <a class="code" href="class_sky_engine2d_1_1_vector2.html#a97c9b9f7947da0fd1ae07ec4a11fd4c6">Zero</a>;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    </div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keyword">static</span> <span class="keywordtype">float</span> dot(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v1, <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v2);</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    </div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keyword">static</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> cross(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v1, <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v2);</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        </div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        <span class="keyword">static</span> <span class="keywordtype">float</span> distance(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v1, <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; v2);</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    };</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    </div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    </div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keyword">typedef</span>  <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Position</a>;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="keyword">typedef</span>  <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Distance</a>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    </div><div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_vector3.html">  114</a></span>&#160;    <span class="keyword">class </span>SGE_API <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        :<span class="keyword">public</span> DirectX::XMFLOAT3</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    {</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="comment">//！默认构造</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>()</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;            :DirectX::XMFLOAT3(.0f, .0f, .0f) {}</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    </div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        <span class="comment">//！参数构造</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z)</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;            :DirectX::XMFLOAT3(x, y, z) {}</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    </div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="comment">//！参数构造</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>(DirectX::XMVECTOR v) { XMStoreFloat3(<span class="keyword">this</span>, v); }</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    </div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="comment">//！拷贝构造</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>&amp; v)</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;            :DirectX::XMFLOAT3(v.x, v.y, v.z) {}</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    </div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="comment">//！类型转换</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keyword">operator</span> DirectX::XMVECTOR()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> XMLoadFloat3(<span class="keyword">this</span>); }</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    </div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        <span class="comment">//重载运算符 </span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keywordtype">bool</span> operator == (<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>&amp; v);</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        <span class="keywordtype">bool</span> operator != (<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>&amp; v);</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    </div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        <span class="comment">//加 减 运算</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a> operator+ (<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>&amp; v);</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a> operator- (<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector3.html">Vector3</a>&amp; v);</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    </div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    };</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_vector4.html">  152</a></span>&#160;    <span class="keyword">class </span>SGE_API <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        :<span class="keyword">public</span> DirectX::XMFLOAT4</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    {</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="comment">//！默认构造</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>()</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;            :DirectX::XMFLOAT4(0, 0, 0, 0) {}</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;    </div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        <span class="comment">//！参数构造</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> w)</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;            :DirectX::XMFLOAT4(x, y, z, w) {}</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    </div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        <span class="comment">//！参数构造</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>(DirectX::XMVECTOR v) { XMStoreFloat4(<span class="keyword">this</span>, v); }</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    </div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        <span class="comment">//！拷贝构造</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>&amp; v)</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;            :DirectX::XMFLOAT4(v.x, v.y, v.z, v.w) {}</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        </div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <span class="comment">//！类型转换</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        <span class="keyword">operator</span> DirectX::XMVECTOR()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> XMLoadFloat4(<span class="keyword">this</span>); }</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    </div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        <span class="comment">//重载比较运算符 </span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        <span class="keywordtype">bool</span> operator == (<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>&amp; v);</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        <span class="keywordtype">bool</span> operator != (<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>&amp; v);</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    </div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="comment">//加 减 运算</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a> operator+ (<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>&amp; v);</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a> operator- (<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector4.html">Vector4</a>&amp; v);</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;    </div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    };</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;}</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="preprocessor">#endif // MathType_h__</span></div><div class="ttc" id="class_sky_engine2d_1_1_vector4_html"><div class="ttname"><a href="class_sky_engine2d_1_1_vector4.html">SkyEngine2d::Vector4</a></div><div class="ttdoc">4D向量</div><div class="ttdef"><b>Definition:</b> Vector.h:152</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_vector2_html_a97c9b9f7947da0fd1ae07ec4a11fd4c6"><div class="ttname"><a href="class_sky_engine2d_1_1_vector2.html#a97c9b9f7947da0fd1ae07ec4a11fd4c6">SkyEngine2d::Vector2::Zero</a></div><div class="ttdeci">static Vector2 Zero</div><div class="ttdoc">0 向量</div><div class="ttdef"><b>Definition:</b> Vector.h:79</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_vector3_html"><div class="ttname"><a href="class_sky_engine2d_1_1_vector3.html">SkyEngine2d::Vector3</a></div><div class="ttdoc">3D向量</div><div class="ttdef"><b>Definition:</b> Vector.h:114</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_vector2_html"><div class="ttname"><a href="class_sky_engine2d_1_1_vector2.html">SkyEngine2d::Vector2</a></div><div class="ttdoc">2D向量</div><div class="ttdef"><b>Definition:</b> Vector.h:34</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_vector2_html_a4c4f8673af474f6674e9eaff34bdfc5f"><div class="ttname"><a href="class_sky_engine2d_1_1_vector2.html#a4c4f8673af474f6674e9eaff34bdfc5f">SkyEngine2d::Vector2::Vector2</a></div><div class="ttdeci">Vector2(float x, float y)</div><div class="ttdoc">参数构造</div><div class="ttdef"><b>Definition:</b> Vector.h:47</div></div>
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